Reading Zeros and Ones as a kind of multi-faceted feminist biography is perhaps more entertaining than theoretically engaging. I understand the main points (the back cover calls them “polemical”) that Sadie Plant is trying to make: A) Women were and still remain oppressed by the misogynistic regime of male enterprise. B) Although this has and will remain a problem for at least a very short time period (she sites work statistics that indicate women will soon hold more significant positions of economic power), women still continue to make important contributions at what initially might appear to be the fringe of development, but later must be understood and read as the point of invention.
It seems that Plant’s main point, following on the second issue addressed above, is that the very marginalization that denied women many positions (employment, social, and otherwise) actually put them in an important place; the fringe. Here, Plant is trying to reinvent or at least reclassify what the fringe means. In order to rewrite the narrative of feminine participation – to demonstrate that women actually gave impetus to the digital culture that we still see evolving – Plant has to turn to the fringe as it is classically interpreted (outside, detached, etc.) into what one might call the point of invention. For such prominent figures as Ada Lovelace, it was the act of being pushed aside, that potentially contributed to her development of technological precursors to automated computing. As Plant puts it, quoting others, “[Women] have functioned as, ‘an infrastructure unrecognized as such by our society and our culture.’” Though man appears to have been at the center of certain developments, women were the actual “infrastructure”:
Man once made himself the point of everything. He organized, she operated. He ruled, she served. He made the great discoveries, she busied herself in the footnotes. He wrote the books, she copied them. She was his helpmate and assistant, working in support of him, according to his plans. She did the jobs he considered mundane, often fiddling, detailed, repetitive operations with which he couldn’t be bothered; the dirty, mindless, semiautomatic tasks to which he thought himself superior.”
Though I think it is pretty clear where Plant is headed with this analysis, I’ll quote a little further:
“women have not merely had a minor part to play in the emergence of the digital machines. When computers were vast systems of transistors and valves needed to be coaxed into action, it was women who turned them on…Hardware, software, wetware–before their beginnings and beyond their ends, women have been the simulators, assemblers, and programmers of the digital machines” (Plant 37)
The dramatic shift that one encounters in Plant’s text is a rather simplistic and temporary inversion of hierarchy. Plant’s polemical point is simply that though women have been fucked around for as long as the human species has been in existence, it seems that this might have given impetus to the development of contemporary computing (digital and otherwise) that we encounter today. Plant even makes mention of the increasing marginalization of men in certain economic and cultural circles. This doesn’t mean, though, that we should read digital/techno-culture as being wholly advantageous to women. In fact, I’m pretty sure that this will be the point that Plant addresses in the next section entitled “culture.”
If something can be grasped from this point though, it might be the part about rereading the point of disadvantage (the fringe) as one of invention. More appropriately, one would have to understand this as both the point of disadvantage and the point of invention. Here, I’d be interested in discussing the networks of operators that have been set up to play games like Second Life. Though now a quite a familiar story, I’d like to try and trace something similar to that which Plant is trying to accomplish though outside the lines of femininity. This is not to counteract her work, but rather, to comprehend the group at the fringe (something like the employees of Double Happiness) as being much larger and much more complex. I feel like understanding this group and its contributions might be important to a more complicated reading of digital and techno-culture.











